This rule book explains the rules for the Tournament, matches, batting and bowling.
Note: Please do keep in mind that all the sports will have to be played in compliance with the local rules and regulations.
The players bear their own responsibility for joining in the cricket matches, and absolve everyone else of any responsibility financial or otherwise.
We follow government Covid 19 regulations and strongly recommend following them for your personal safety. For Reference, do review housekeeping items shared previously with league schedule and also mentioned below:
SECTION A: GENERAL RULES
- Each team has to have a minimum of 7 players and maximum of 18 on roster
- New Rule: To be eligible to play in knockouts players must have played a minimum of 4 league matches
- New Rule from Fall League: IMPACT PLAYER
- IMPACT player has to be selected and communicated to umpire at the start of the match by selecting him as 12th player on roster
- Batting team can bring a Impact Player before the start of an innings; at the fall of a wicket or when a batter retires. No more than 11 players can bat from batting side.
- Bowling team can bring a impact player at the end of over or start of innings.
- Bowling quota remains same for the impact player as the rest of team.
- The replaced player will take no further part in the match. Not even as a substitute fielder.
- Note- It is captain’s responsibility to let umpire know the name of impact player at start of game and also when impact player is replacing a player.
- Rest all game rules remain same for impact player.
- New Rule: Teams to bring their own stumps and enough cones to cover one side of the field, each team will be responsible for setting up the cones for half the ground at start of play and removing it at end
- Match will be played with heavy tennis ball
- Cricclubs (www.cricclubs.com) app will be used for scoring , its the responsibility of individual teams to create their team and roster on the site
- Umpires will be provided by the Captains committee from the pool of umpires. Pool consists of players nominated by the captains
Every team needs to provide umpires for 8 matches. Third party Umpires (both Leg and Main) each need to be paid for umpiring fees as decided before the match, cost to be split by both teams.
If a third party umpire is not available, the batting teams will provide their own umpires.
- Umpire decision will be final decision
- In case of any doubts, after discussion with his team mates, only the captain can approach the umpire for 1 appeal to reconsider his decision, no mobbing the umpires by all the players. Umpires can discuss the decision if they want to.
- Going forward (third party umpires) are allowed to call off the game, or award the win to a team at their discretion if they find teams engaging in intimidation and brawls
- Main umpire and leg umpire can discuss before or after giving the decision and can change it accordingly
- Scoring will be done by the batting team on CricClubs
- If both the captains of a match have a concern against a specific umpire, they should arrange for another neutral umpire from some other team post taking consent from Operating committee? Decisions made by the operating team on a pool of umpires or umpires for the day will be final.
- Only players from the submitted roster will be allowed to play in the league, if players other than from the roster are found the team will automatically lose the match, after 2 instances disqualified from the rest of the tournament
- On the ground and during a match umpires are the officials, all decisions of the umpires will be Final decision on Ground.
- If on the boundary, umpires (both main and leg) are not able to see clearly or judge if it was a six or four or a clean catch. Fielder’s decision will be taken into account by the umpire to provide a decision.
- Only wicketkeeper can wear gloves while fielding. Rest of the fielding team cannot wear gloves or any kind of coverings on the hand while fielding.
- If ball hits fielding team’s equipment sitting on the ground (like cap, helmet etc.) 5 runs automatically will be granted to batting team
- Any ball hitting the edges of the Flicx Mat (If playing on Jeffrey Park) will be given a dead ball by the umpire. (Uneven bounce is umpires call)
- There will be a tripod for capturing the video of the game on the ground. If ball hits the tripod it will not be counted as a catch, nor any extra runs granted.
- Spirit of the game has to be maintained at all times.
- Operating and Organizing committee will be final decision makers with regards to anything that concerns the league
Physical intimidation and engaging in verbal brawls: Any player found engaging in physical intimidation and swearing on family members (mom, sister etc.) will be immediately suspended for the rest of the match by the umpire. Teams will not be allowed to add extra players to compensate for the suspension and will have to play the game without the any new or suspended players. If player still does not stop, the team will play with 10 players in next match.
SECTION B: TOURNAMENT RULES
- Each team will compete with every other team once in their group,
- Top 2 teams from the group based on points or NRR will go to semis
- Each winning team will get 2 points per match, and 1 point for abandoned matched
- If one team forfeits a match the other team will get 2 points
- Team will forfeit the match if they are late by 15 mins and cannot start the match, this decision will be taken by (third party onfield) umpire
- Teams involved in the first match of the day will be responsible for laying down the marking on the ground and pitch, teams involved in the last match of the day will be responsible for removing the equipment and depositing it at the pickup location
- Given that there are multiple matches everyday, time is of essence in laying down and starting the first match, captains need to plan accordingly, for every 10 mins delay in starting the 1st match, 1 over will be deducted from each innings (2 overs from entire match). Match will be completed as per existing schedule regardless of delays.
- Team will forfeit the match if they cannot bring the minimum number of players (7 players)
- Net run rate will be considered in case of a tie on points table between teams at the end of the league rounds to play finals.
SECTION C: MATCH RULES
- Each innings will be of 12 overs and 50 mins
- Teams need to start match on time, if for reasons beyond the teams control match starts late, then the total number of overs for each team will be decided by umpire based on remaining time (5 mins/over)
- If the 1st bowling team does not finish their quota in the allocated time, then the game will be stopped once the timer runs out. (Depending on the team that caused the delay for example batting team delaying the match for whatever reason, the same logic will apply for the batting team for the runs they need to defend and the number of overs they get to defend it)
- 1 runs per ball that has not been bowled will be added as penalty
- The bowling/batting team will now need to chase/defend the score in the same number of balls that have been bowled. Example: If the 1st bowling team did only 8 overs in allocated time and opposition scored 100, the team will need to chase/defend 112 in 8 overs
- If the 2nd bowling team is not able to finish their quota in the allocated time for any reason Duck worth lewis will be used based on the calculator available here https://www.mymathtables.com/calculator/sports/cricket-target-score-finder-using-dlmethod.html, continuing with the example above if the 2nd batting team had to make 112 in 8 overs and match was called off at the 7th over, these parameters (8 overs 112 runs) will be entered into the DL calculator. The 2nd bowling team will be penalized minus (-0.1 NRR) for the match in which they were not able to finish their allocated overs in time.
- Match will be played with 11 players a side decided and named before the toss
- All players playing the game must be from the roster of the team provided at the time of registration
- Each team will bowl 12 overs and bat 12 overs
- Batting team can only change players between overs, not in middle of it (only retired hurt players can come back)
- Batsmen or Fielders cannot take water break between the overs. There will be no water breaks, bottles will be left with umpire to sip from.
- Substitutes can only play as a fielder only.
- One player from the bowling team must keep the wicket while bowling.
- In case of an injury to wicketkeeper, someone from playing 11 has to do the wicket keeping and substitute can field at the other spot
- Substitution will be allowed only for injuries or sickness occurring during the game. Players will not be allowed to just bat/bowl and then be substituted for the entire match.
- Boundaries will be the outer line of cricket ground (straight boundary in front and back will be 55 meters from middle of the pitch, side boundaries will be 50 meters from middle of pitch, inner circle will be 20 meters from middle of pitch)
- Pitch will be standard regulation size (20.12 meters stump to stump)
- Full ground will be used (360) for boundaries 4’s and 6’s
- If the ball falls outside the boundary line directly, it will be declared as a six.
- If the ball falls inside the boundary and then rolls over, it will be declared as a four.
- Max 5 players can be on the boundary line at any time in the match (beyond the inner circle) with maximum of 3 on one side of the wicket on a boundary. There can be any number of players in the infield and any side of the wicket.
- There will be 1 power play of 4 overs at the beginning of the innings, only 2 players can be outside the inner circle
- RAIN RULES: In case of rain, the match will be called off (decision to be made by umpires within first 15 mins of match start) with one point awarded to each team, however if both teams are in an agreement a match can be played at their own risk. Once the match starts, points will be recorded accordingly. If a prior match has been called off, and the next match teams want to play they need to set up the ground and account for the time delay according to the above rule.
- If half the overs from the 2nd innings of a match have been completed (6 overs) the match will be decided on the run rate i.e. if the opposition made 60 runs in their 1st innings, at the 6 over mark the batting team will win if they have scored more than 30 or lose if they have scored less than that.
- Players cannot join a game if they are join later than 6 overs of first innings
- On being caught out, new incoming player will take strike irrespective of whether players have crossed or not.
- In case of any dispute or any complaints, captains are advised to inform the on field umpires immediately and report it to Whitby Cricket Operating committee within 24hrs of the match. Final decision will be taken by the operating committee upon discussing with the relevant stakeholders and following the due process.
SECTION D: BATTING RULES
- Each Batsman can bat as many overs until he gets out
- Team can run as many runs as possible
- Byes, leg byes and overthrows are allowed by running between the wickets
- Four and sixes runs will be awarded if the player hits a ball beyond the designated boundaries
- Players will have to run the full length of the pitch to be awarded 1 run
- Last Batsman will be not be allowed to play
SECTION E: BOWLING RULES
- Two bowler can bowl 3 overs max.
- No underarm bowling, Chucking or throws allowed, bowler will have to properly bowl the ball
- Any ball that pass outside leg stump will be considered wide unless it touches any part of the body or bat of the batsman
- Ball that bounces more than twice before reaching the batsman’s crease will be a dead ball
- One run will be awarded to the batting team for wide
- One run will be awarded to the batting team for no ball
- Free hit for all NO balls
- Any ball that goes over the head of the batsmen will be considered wide and will be awarded one run to the batting team. However if the batsman touches the ball it will be a legal bouncer only for the first instance, for every other instance after that any ball over head height even if touched by batsman will be a no ball.
- One bouncer per over will be allowed (Ball to remain below the head )
- Second bouncer in the over will be considered as a wide or no ball (in case batsman hit the ball)
- No chucking, first instance bowler will be warned , after that a no ball will be given.
- Only batsmen can officially appeal for chucking.
- Runner does not need to be warned before mankading.
- Fake fielding will have a penalty of 5 runs
SECTION F: OUT/NOT OUT RULES
- Catches are allowed direct in hand
- No LBW’s will be used to give players out
- Out if the Ball hits the stumps when bowler has delivered a legal delivery
- Out if the player is short of crease and ball hits the stumps
- Out – If stumped by the wicket keeper
- Run out wickets will not be credited to the bowler. The players involved in the run out will be captured in the score card
- Handling the ball will be given out
- If ball touches the hand (upto the wrist) and caught player is out
- Hitting the wicket by any body part while playing the shot will be given out.
- Hitting the ball twice on purpose will be given out
- Timed out: Incoming batsman need to take guard within 90 seconds of the fall of the previous wicket.
- Obstructing the field will be given out
- Stumping is not an applicable mode of dismissal in case of free hit.